Not with the same, months-worth volume, certainly, but within just a few hours I’d already unlocked a bonus story mission, with the promise of at least one more to come. Like The Taken King, it spins and recontextualises its content post-‘completion’ through multitudinous spiralling questlines. That said, Rise of Iron does a great job of encouraging sustained play. You’ll wish for more by the slightly premature end, but that’s as much the product of quality as it is brevity. If The Taken King showed what Bungie could do with story and mission design by bringing character to the fore and its lore into the realm of the explicit – while letting the intrigue of its Raid design lightly pepper the rest of the game-world – then Rise of Iron is the logical continuation of that reorientation.